A report from Deloitte has revealed the sad stats of branded apps: less than 1% have received more than 1 million downloads. Astonishing, when you consider one of the first big hits of the app store was a branded app, Carling’s iPint.
The iPint got lucky. It swooped in when the iPhone was new and novelty outweighed actual functionality; now with many great apps in the iTunes store why are the branded apps failing?
Apps provide a priceless opportunity for brands to communicate with users and offer them an extension of their favourite products, and in turn can prodce huge returns. But big brands don’t seem to understand the concept of offering users something extra to enhance the brand, most are low quality and are pure marketing, they provide nothing useful or innovative.
Offering fun or functionality is the key – Barclaycard’s Waterslide Extreme iPhone game ties in with their current television ad and has been a huge success with over 12.5 million downloads. Functional apps such as the Pizza Express app allows users to book tables, download and store vouchers, and even pay for their food.
My iPhone has seen quite a few branded apps, but many end up almost immediately in the digital graveyard. Most recently, Moleskine - of which in paper form I am a huge fan – but which did not translate well to digital; It offered little more than the simple default notes app every iPhone has and took a lifetime to load. It has a miseerable average rating of two and a half stars on iTunes.
Branded apps need to make use of the iPhone’s clever hardware: the touchscreen, camera, GPS and accelerometer. And if they can’t offer that or at least something with some functionality, then in my opinion, they shouldn’t bother offering anything at all.







